יום שישי, 19 בינואר 2018

7th IMAGinE UnConference 2018 summary

We met at Haifa, during a rainy day, so it was an experience already.
Here are the interesting things we talked about today.

Augmented Decade 

I have talked about my last decade with augmented reality technology and what can be done with it. I have showed the ToyZ game, the HomeDecoration app, legendary AR step by step Instructions, and also last year’s VRoom Shooter using project Alloy.


These projects show how the technology evolved from a marker based tracking, into a scene reconstruction, and eventually into scene understanding. In the last project, we were able to understand specific objects and replace them with other virtual elements in a similar size. This way, the player was able to get a physical feedback from the object when they lean on a virtual one in the game.

In our conversation we went through ideas like the WorkLink, that combines the worker with help from an expert, and also how robots could guard our neighborhoods, by better understanding the world around us. 

I have also shared how 3D cameras are different from the 2D ones in the way they work, and how this would influence the newer generation of technology, coming to us by Intel, Magic Leap, Microsoft, Meta and others in that space. This is an article I wrote that might help people understand more about these differences, if you are interested. And here are all the slides from my talk.

Reddit PLACE

Didi Nishlis shared the story of the empty canvas opened last April fool’s day (of 2017). His takeaway was optimistic. When many people are needed to convey a message, the good shall prevail the evil. 

if you don’t know the PLACE project, then basically its a Collaborative empty canvas, opened for creative work for an unknown period (it closed after 3 days). Each user places a dot (a pixel of color) on the canvas. 


Uncanny Valley and Hyper Reality

Michael Shalyt reminded the uncanny valley and Matsuda’s hyper reality video, but also the Player One Ready movie trailer, which sums up why I don’t really like virtual reality that much... 


Anyway, was nice to see the AR Haifa community again, and hope to catch up next time! 

יום שישי, 10 בנובמבר 2017

Light Speed Roadtrip Through Augmented Reality: a Decade of Design and Prototype


My story with augmented reality started back in 2007 with the BMW visionary movie about a car technician. Then I started to prototype and code projects and products. This blog shows some of these results. A few years later I got to work for Omek Interactive, a motion tracking startup with 3D sensor technology. We were later acquired by intel and continued our work as part of the RealSense product line. There I worked on scene understanding, object recognition, gesture recognition and many features that AR must have, in order to fulfill the dreams of the designers.

The Apple AR-Kit, Goggle AR-Core and also Facebook, Snap, PTC and other hardware-software companies enabling this technology in the past year, has given AR a huge boost (which probably started with the release of Pokemon GO).

Yesterday, I gave a talk about my relationship with AR technology over the years. I showed many prototypes and product videos there, references to the work of myself and others from 2000 and on. It is a great idea bank for startups, or a background story for those who consider starting to working with AR.

I hope that by sharing this with you, we would be able to reach a better future and faster.
There is a lot more to talk about, from hardware improvement to software requirements, and I will be happy to bring up these subjects in other occasions again.

Live video of the talk thanks to the event organizers.




יום ראשון, 9 באפריל 2017

Cozmo by Anki



רובוט צעצוע, שניתן לתכנת בעזרת אפליקציה בטלפון.

הרובוט משחק ומביע רגשות בצורה יפה ומעניינת.
 
https://anki.com/en-us/cozmo

יום שני, 2 בינואר 2017

Material Design Assests

אז אחרי לא מעט שנים שהקונספט החדש של google לעיצוב קורם עור וגידים, מצאתי אתר מקיף שמתכלל את כל החומרים השמישים עבור מפתח WEB ואפליקציות בנושא Material Design.

האתר כולל הכל, החל מאייקונים, לאתרים לדוגמא, פאלטות צבעים, best practices איך לעשות ואיך לעצב, תבניות עבור ניידים וגם עבור אתרים.
יש כאן מספיק מידע גם למעצבים וגם למתכנתים.

אז בלי תירוצים ואין סיבה שהאתר או אפליקציה שלכם לא תראה טוב!
http://materializecss.com/